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Endacopia Endings Guide

Complete guide to every Endacopia ending. Endings A, B, and C confirmed — spoiler-controlled breakdown of what each requires and how to route-plan for all three.

How Many Endings Does Endacopia Have?

Three — full-game playthrough videos document endings labeled A, B, and C by the community, and the Steam feature list's promise of “disturbing secrets” tracks with an ending structure you're meant to replay. The exact requirement for each ending is being verified against the current Steam build; what's published below is only what's confirmed.

What we can already say with confidence: the game never shows a “choice” prompt. Branches come from dialogue outcomes, which characters you help, and objects you interact with (or don't) — so two players can reach the same scene and walk out with different endings without realizing anything was decided.

If it's your first run, we recommend playing blind and using this page afterward to see what you missed. If you're route-planning for all three, read the requirements table first — setups have to happen before the points of no return, and the achievement checklist overlaps with several routes.

All Endings at a Glance

Ending Status Known requirement
Ending A Confirmed Default main-route completion — community sources tie it to the toy saw in the house section (Chapter 3)
Ending B Confirmed to exist Community-sourced: the real saw instead — route on the Chapter 3 page
Ending C Confirmed to exist Secret route starting in the Prologue — full chain on the Ending C page

Ending A — The Default Route

Ending A is the community-standard first ending: the one documented in full-game playthroughs that follow the main route without special conditions. If you've never touched a guide and finished the story, this is almost certainly what you got.

Requirements

Step-by-Step Route

Spoiler — full route to Ending A
  1. Prologue: escape Mellow's room via the computer — doors.exe and the unlocked door. (Prologue walkthrough)
  2. Chapter 1: recover Mellow's body pieces and solve the telescope chain. (Chapter 1 walkthrough)
  3. Chapter 2: work Timesville's clock, survive the area, and follow the closing of the town back to the Circus and the Metal Detector. (Chapter 2 walkthrough)
  4. Chapter 3: elevator to the green hills hub, through the Offices and gambling area to the final stretch. (Chapter 3 walkthrough)

Follow the default route without deliberately engineering the alternate outcomes and Ending A is where you land. Endings B and C route details move here once verified — we don't publish guesses.

Endings B & C — Routes

Both are confirmed to exist, and both now have community-documented routes (community-sourced — drawn from the community wiki and public playthroughs; the honesty labels travel with the steps):

What stays true regardless of route: the game never shows a “choice” prompt — branch inputs are dialogue arcs (including the moments where Mellow corrects himself), who you helped in Timesville, and interactions you skipped. The characters guide notes which conversations have that tracked quality.

Route Planning Tips (Works for All Endings)